Apr 26, 2010, 09:36 PM // 21:36
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#201
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by shadows of hob
GLF 6 mesmers and 1 monk...
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nah 7 or 8 mesmers, with consumables and other holiday related drops you could have 2 mesmers play monk, i healer and one prot with max fast casting and still get over 12 in heal or prot depending what stuff you have
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Apr 26, 2010, 09:38 PM // 21:38
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#202
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Forge Runner
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Panic is going to be the new meta. I'm telling you now, it WILL.
This is the kind of skill to completely shut down a mob, ha ha!
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Apr 26, 2010, 09:39 PM // 21:39
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#203
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Hall Hero
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Quote:
Originally Posted by Scary
I just quote this one, but its to all the others of the same sort as well.
People complaining about PvE skills overpowerd stuff etc.
Isn't it all the same... If you don't like it dont use them. Its PvE you can make your own choises. And speaking for my self. I like the buffs. It gives a opportunity to make all kind of strange skill combinations. And yes, often it is overpowerd. Yes I do like that a lot.
Don't care if people say well, that is noobish..jsssss It's PvE.. A game
play as you like it.. You don't have to use those PvE skills or other strong skills. You can kill foe's in the way you like it. And if other choose to use a whole bar of overpowerd skills.. let them.. it's their way to have fun.
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I still play original Doom to this day. To this day I currently always playing it on the 4th level of difficulty with the "fast monsters" setting turned on, meaning that as soon as I'm seeing monsters will throw their attacks at me.
But when I'm not really in the mood for a challenge and just want to play through it in a more casual setting, I turn down the difficulty and turn off the fast monsters setting. Then I just playthrough it.
The same should be said of Guild Wars. If you don't want to have a stressful time, then you should be able to enjoy the Normal mode variants. Instead it would currently be like in Doom if you started with the rocket at the first level and it had infinite ammo.
My point is, the game never needed PvE skills. If a player was gonna have a rough time then he should be doing so in Normal Mode. Otherwise you get the sloppy mess we have right now, where peak efficiency is reached nearly by looking at a skillbar.
And the other thing that should be quoted is this:
Quote:
Originally Posted by Enon
This only applies to PvE skills. And one should ask himself what the use is of playing a game when you can't play it in it's most efficient way.
That's the thing with me. I can't forbid myself of using PvE skills or any other overpowered skills when I know using those skills is the most efficient way to currently play the game. Just having that thought in the back of my head while running an Air build in HM PvE spoils the fun.
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For a lot of people, just telling them to "pretend the game is balanced" i.e. by not using the overpowered facets of the game isn't terribly enjoyable. Simply put.
Last edited by Bryant Again; Apr 26, 2010 at 09:41 PM // 21:41..
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Apr 26, 2010, 09:45 PM // 21:45
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#204
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Wilds Pathfinder
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Quote:
Originally Posted by Bryant Again
I still play original Doom to this day. To this day I currently always playing it on the 4th level of difficulty with the "fast monsters" setting turned on, meaning that as soon as I'm seeing monsters will throw their attacks at me.
But when I'm not really in the mood for a challenge and just want to play through it in a more casual setting, I turn down the difficulty and turn off the fast monsters setting. Then I just playthrough it.
The same should be said of Guild Wars. If you don't want to have a stressful time, then you should be able to enjoy the Normal mode variants. Instead it would currently be like in Doom if you started with the rocket at the first level and it had infinite ammo.
My point is, the game never needed PvE skills. If a player was gonna have a rough time then he should be doing so in Normal Mode. Otherwise you get the sloppy mess we have right now, where peak efficiency is reached nearly by looking at a skillbar.
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But in doom, hard difficulty and easy difficulty yields the exact same reward (none, other than enjoyment). Good luck getting RPG players to accept getting even WORSE drop/reward ratio when it is already so bad in HM already. 2 Gems -> 1 Gem FTL. They should have either made HM and NM have the same drops and leave only the challenge and HoM as an incentive (like doom), or at least rebalance the drop system so that people won't feel like they're at a massive disadvantage unless they play HM WITH gimmicks. The current systems splits the player base from the already dying population where most would prefer to use AI bots.
Last edited by UnChosen; Apr 26, 2010 at 09:55 PM // 21:55..
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Apr 26, 2010, 10:08 PM // 22:08
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#206
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Krytan Explorer
Join Date: Sep 2008
Profession: E/
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Before update notes:
"OMG mesmers are useless, when are they going to do something about it? OMG yet another update and mesmers are still useless! No one cares about mesmers!"
After update notes:
Quote:
Originally Posted by shadows of hob
GLF 6 mesmers and 1 monk...
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And the update is not even out yet.
Hmmm... People must be so busy.
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Apr 26, 2010, 10:16 PM // 22:16
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#207
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Hall Hero
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Quote:
Originally Posted by UnChosen
But in doom, hard difficulty and easy difficulty yields the exact same reward (none, other than enjoyment). Good luck getting GW players to accept getting even WORSE drop/reward ratio when it is already so bad in HM already.
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Harder settings provide better rewards? Who'da thunk it? It's part of the encouragement to becoming a better player. Rewards being "bad" overall isn't the issue here. Also fix't.
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Apr 26, 2010, 10:38 PM // 22:38
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#208
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Quote:
Originally Posted by Martin Kerstein
We are still testing and evaluating.
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What year did you say this would be released?
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Apr 26, 2010, 10:42 PM // 22:42
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#209
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
We are aware that some skills would be OP
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That's good, keep em coming. Or nerf all OP skills of other classes.
Until then it'd be fine for mesmers to have some OP arsenal of their own, and then nerf them along with other OP skills other classes use. Up to this point. And beyond.
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Apr 26, 2010, 10:56 PM // 22:56
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#210
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Guest
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Quote:
Originally Posted by Fay Vert
What year did you say this would be released?
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BIMONTHLY UPDATE!
Stop being so anxious, they said they would go from monthly updates to bimonthly updates. Since then we've had 1 update and it's only been 2 months(or so) since they announced this new system.
When Anet says they will stick to a schedule they stick to it!
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Apr 26, 2010, 11:01 PM // 23:01
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#211
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Frost Gate Guardian
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Quote:
Originally Posted by Fay Vert
What year did you say this would be released?
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When it's done(TM).
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Apr 26, 2010, 11:08 PM // 23:08
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#212
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by Martin Kerstein
We are aware that some skills would be OP - this is a preview to give you an idea about the general direction.
We are still testing and evaluating.
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thank you for replying and acknowledging some skills are a tad OP. next question if it can be answered, what about the enemy mobs builds that use 1 or more of the skills? is there any plans to address that at the same time before the update release?
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Apr 26, 2010, 11:12 PM // 23:12
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#213
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Scary
And to mine opinion,
without Eye of the North and his PvE skill, GuildWars would not be still so populair as it is now after 5 years..
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Sorry stopped reading here. You do realize PvE skills are why so many people have left in the 1st place right? The game would of been much better off if they never added EoTN Pve skills, because they've made the game just what you said, a game for idiots that don't want to use their heads.
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Apr 26, 2010, 11:23 PM // 23:23
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#214
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Frost Gate Guardian
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Quote:
Originally Posted by R_Frost
thank you for replying and acknowledging some skills are a tad OP. next question if it can be answered, what about the enemy mobs builds that use 1 or more of the skills? is there any plans to address that at the same time before the update release?
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That is part of what we are looking at, yes.
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Apr 26, 2010, 11:49 PM // 23:49
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#215
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Abedeus
Nobody asked you, and more people don't play the game than do play it.
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same could be said of any game, irrelevant.
Quote:
Originally Posted by Abedeus
Oh God I am so tired of this argument...
"Don't like it, don't use it, bla bla bla". Online games aren't like that.
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this is indeed completely true, if you don't like pve skills, no one is putting a gun to your head making you, no one is ruining your pve experience by using it themselves.
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Apr 27, 2010, 12:11 AM // 00:11
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#216
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Erys Vasburg will be a solid henchman choice...
It would be pretty lame to have a big update for a single profession not do what it was intended to do.
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Apr 27, 2010, 12:25 AM // 00:25
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#217
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Martin Kerstein
That is part of what we are looking at, yes.
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Thanks for the feedback, first of all
Second of all, will we being seeing ANY other profession with skill changes besides mesmer?
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Apr 27, 2010, 12:37 AM // 00:37
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#218
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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Quote:
Originally Posted by Axel Zinfandel
Thanks for the feedback, first of all
Second of all, will we being seeing ANY other profession with skill changes besides mesmer?
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From the preview:
"A few other balance issues are being worked on in parallel and will be included in the same build if they are testing well enough. These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update."
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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Apr 27, 2010, 01:44 AM // 01:44
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#219
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Grotto Attendant
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Quote:
Originally Posted by Elephantaliste
actually it would still work with everyone bringing a different hex.
The spike would still be there, and that would still work even if not synched.
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1. I'd think that you'd end up with a lot of missed casts when the target dies too early for some people to CoP. (Of course, you should be picking the most durable target to start with...)
2. I might be willing to consider forcing that amount of team planning (and forcing people to bring a number of worthless hexes to make it work) to be an acceptable degree of nerf in itself. After all, a-net seems intent on leaving degenerate tank-n-spank viable, just as long as it's not utterly mindless.
3. Perhaps you'd be happier with "remove 2 mesmer hexes" or "remove all mesmer hexes" instead?
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Apr 27, 2010, 01:54 AM // 01:54
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#220
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Sankt Hallvard
BIMONTHLY UPDATE!
Stop being so anxious, they said they would go from monthly updates to bimonthly updates. Since then we've had 1 update and it's only been 2 months(or so) since they announced this new system.
When Anet says they will stick to a schedule they stick to it!
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ummmm...if they stuck to the bimonthly schedule, then the update should be this week. however, they are clearly not sticking to the bimonthly schedule because those that are capable of reading would find this:
Quote:
We currently expect things to be ready in the first half of May, but since this is a large update and it is still under active development, we cannot guarantee any specific timeline.
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